AMP Guide to the WildStar Online Stalker Class

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Article below only discusses some portion of the stalker in Wildstar Online. A more extensive discussion can be found in this digital book here. It was put together by pro players and serves as a game walkthrough and leveling guide that aims to help players creating a strong character and reaching level cap within a week. I would recommend you getting a copy for yourself.

Stalkers have two main roles for PVE in Wildstar: Tank and DPS. This AMP Guide explores a DPS build, which creates synergies with Critical Hit, Stealth, and Positional attacks. Although the full value of Strikethrough and Armor Pierce aren’t known, I imagine they’ll be vital enough to buy. Therefore, this Stalker AMP Guide puts points into first tier AMPs to buff Strikethrough but no further, as most raids will have an Esper class debuffing the boss’s deflection.

warrior and stalker

Wildstar’s AMP system, like talents in other games, is a combination of flexibility and rigidity. Early tiers have limited choices and won’t vary much between builds. DPS Stalkers will fill all ranks in the first Assault tier, increasing Critical Hit, Assault Power, and Critical Severity. Higher tiered Assault and Hybrid AMPs have greater impact on our DPS.

In the second Assault tier, I selected Killer Instinct, Onslaught and Brutality Master. The first two exploit Critical Hit and the Stalker’s ability to stay behind the target, empowering him/her with Critical Hit and Assault Power resulting in faster grinding and better leveling. These are solid choices, but Brutality Master is only as good as one’s brutality stat. It could be replaced with Devastate, essentially an “execute” ability and may be necessary for bosses with enrage mechanics. In the final Assault tier, only Fatal Wounds, which creates synergies with Critical Hit AMPs and stats, is worth the six points. Neither Clone nor Battle Mastery looked useful or reliable.

Assault/Utility and Assault/Support AMPs have interesting choices for Stalkers. I skipped PVP oriented AMPs, and I ignored Lifesteal; Stalkers have Cooldowns for taking damage. Within Assault/Utility, I chose Armor Pierce and Cuthroat. While it’s not settled how useful Armor Pierce will be at endgame, Cuthroat’s extra damage warrants the points required to unlock it.

In Assault/Support’s first tier, I took Strikethrough. It is likely the first stat DPSers cap, and investing here means not putting it on gear. In tier two, Unfair Advantage and Stealth Mastery ensure more, cheaper critical Impales. Finally, my last pick is Enabler, which adds efficiency to Stalker skill rotations.

In this AMP guide to the Stalker, I created a build that relies on positional attacks, exploits Critical Hits, and uses Stealth to increase efficiency and allow more frequent use of our primary nukes. While the base of the build will probably remain consistent from fight to fight, there’s flexibility in the higher AMP tiers to tailor the build to particular scenarios.

Article above only discusses some portion of the stalker in Wildstar Online. A more extensive discussion can be found in this digital book here. It was put together by pro players and serves as a game walkthrough and leveling guide that aims to help players creating a strong character and reaching level cap within a week. I would recommend you getting a copy for yourself.